Adobe Connect Countdown Timer

Packageflash.utils
Classpublic class Timer
InheritanceTimer EventDispatcherObject

Easy and intuitive CountDown Timer (minutes and seconds) to plan any activity for a maximum of 99 minutes. Programmed in Actionscript 3. Enjoy the sounds! If you are interested, I can also post the code, which could be used for beginners. Countdown timer: howto? Good day, I have download the coutdown.swf file found in the Adobe Connect extensions. Now the silly question: how do you use it? Hi i'm pretty new to flash but i'm trying to make a countdown timer. The timer should start at 30 minutes and 0 seconds and countdown to 0 when it reaches 0 id like it to then start counting back up. I'd be very thankful for any help you can give me. Re: Countdown Timer and Randomizer for Adobe Connect 11 Not sure if this will help, but I would download the ZIP again from the apps page (apps.adobeconnect.com). Try uploading them to your content library, then choosing to share a Document from your room and navigating to the content library to see if that makes any difference. If anyone is looking for a countdown timer, I've just posted a new one to the Adobe Exchange. The flash timer runs in your Connect meeting to let participants know when the meeting is about to begin or resume. The host of the meeting can customize the text displayed to the user and easily set the time by using a slider or by simply typing it in.

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
The Timer class is the interface to timers, which let you run code on a specified time sequence. Use the start() method to start a timer. Add an event listener for the timerAdobe Connect Countdown Timer event to set up code to be run on the timer interval.

You can create Timer objects to run once or repeat at specified intervals to execute code on a schedule. Depending on the SWF file's framerate or the runtime environment (available memory and other factors), the runtime may dispatch events at slightly offset intervals. For example, if a SWF file is set to play at 10 frames per second (fps), which is 100 millisecond intervals, but your timer is set to fire an event at 80 milliseconds, the event will be dispatched close to the 100 millisecond interval. Memory-intensive scripts may also offset the events.

More examples

Performing date and time arithmetic
Converting between time zones
Controlling time intervals
Date and time example: Simple analog clock

Learn more


PropertyDefined By
constructor : Object
A reference to the class object or constructor function for a given object instance.
Object
currentCount : int
[read-only] The total number of times the timer has fired since it started at zero.
Timer
delay : Number
The delay, in milliseconds, between timer events.
Timer
repeatCount : int
The total number of times the timer is set to run.
Timer
running : Boolean
[read-only] The timer's current state; true if the timer is running, otherwise false.
Timer
MethodDefined By
Constructs a new Timer object with the specified delay and repeatCount states.
Timer
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
Dispatches an event into the event flow.
EventDispatcher
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
Indicates whether an object has a specified property defined.
Object
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
Indicates whether the specified property exists and is enumerable.
Object
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
Stops the timer, if it is running, and sets the currentCount property back to 0, like the reset button of a stopwatch.
Timer
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations.
Object
Starts the timer, if it is not already running.
Timer
Stops the timer.
Timer
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
Returns the string representation of the specified object.
Object
Returns the primitive value of the specified object.
Object
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Event Summary Defined By
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Dispatched whenever a Timer object reaches an interval specified according to the Timer.delay property.Timer
Dispatched whenever it has completed the number of requests set by Timer.repeatCount.Timer

currentCount

property
currentCount:int [read-only]
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

The total number of times the timer has fired since it started at zero. If the timer has been reset, only the fires since the reset are counted.


Implementation
public function get currentCount():int

delay

property
delay:Number
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

The delay, in milliseconds, between timer events. If you set the delay interval while the timer is running, the timer will restart at the same repeatCount iteration.

Note: A delay lower than 20 milliseconds is not recommended. Timer frequency is limited to 60 frames per second, meaning a delay lower than 16.6 milliseconds causes runtime problems.


Implementation
public function get delay():Number
public function set delay(value:Number):void
Throws
Error — Throws an exception if the delay specified is negative or not a finite number.

repeatCount

property
repeatCount:int
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

The total number of times the timer is set to run. If the repeat count is set to 0, the timer continues indefinitely, up to a maximum of 24.86 days, or until the stop() method is invoked or the program stops. If the repeat count is nonzero, the timer runs the specified number of times. If repeatCount is set to a total that is the same or less then currentCount the timer stops and will not fire again.


Implementation
public function get repeatCount():int
public function set repeatCount(value:int):void

running

property
running:Boolean [read-only]
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

The timer's current state; true if the timer is running, otherwise false.


Implementation
public function get running():Boolean

Timer

()Constructor
public function Timer(delay:Number, repeatCount:int = 0)
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

Constructs a new Timer object with the specified delay and repeatCount states.

The timer does not start automatically; you must call the start() method to start it.

Parameters
delay:Number — The delay between timer events, in milliseconds. A delay lower than 20 milliseconds is not recommended. Timer frequency is limited to 60 frames per second, meaning a delay lower than 16.6 milliseconds causes runtime problems.
repeatCount:int (default = 0) — Specifies the number of repetitions. If zero, the timer repeats indefinitely, up to a maximum of 24.86 days (int.MAX_VALUE + 1). If nonzero, the timer runs the specified number of times and then stops.

Throws
Error — if the delay specified is negative or not a finite number

Example ( How to use this example )
In the following example, the user is given 90 seconds to enter a response in an input text field. Also, every 30 seconds, a status message lets the user know how many seconds are left.

A Timer object is created that starts in 30 seconds (delay is set to 30000 milliseconds) and repeats three times, for a total of 90 seconds. (The timer stops after the third time.)

Two event listeners are added for the myTimer timer. The first is triggered by the TimerEvent.TIMER event, which occurs every time the timer is started. The timerHandler() method changes the text for the statusTextField text field to reflect the seconds remaining.

Note: The Timer class keeps track of the number of times it has to start (repeats) by increasing the number in the currentCount property.)

After the timer is called for the last time, the TimerEvent.TIMER_COMPLETE event is dispatched and the completeHandler() method is called. The completeHandler() method changes the type of the inputTextField text field from INPUT to DYNAMIC, which means the user can no longer enter or change text.

Method Detail

reset

()method
public function reset():void
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

Stops the timer, if it is running, and sets the currentCount property back to 0, like the reset button of a stopwatch. Then, when start() is called, the timer instance runs for the specified number of repetitions, as set by the repeatCount value.

Timer

Related API Elements

start

()method
public function start():void
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

Starts the timer, if it is not already running.

stop

()method
public function stop():void
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

Stops the timer. When start() is called after stop(), the timer instance runs for the remaining number of repetitions, as set by the repeatCount property.

Related API Elements

Event Detail

timer

Event
Event Object Type: flash.events.TimerEvent
property TimerEvent.type = flash.events.TimerEvent.TIMER
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4

Adobe Connect Digital Countdown Timer

Dispatched whenever a Timer object reaches an interval specified according to the Timer.delay property.

Defines the value of the type property of a timer event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Timer object that has reached its interval.

timerComplete

Event
Event Object Type: flash.events.TimerEvent
property TimerEvent.type = flash.events.TimerEvent.TIMER_COMPLETE
Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Adobe

Dispatched whenever it has completed the number of requests set by Timer.repeatCount.

Defines the value of the type property of a timerComplete event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Timer object that has completed its requests.
TimerExample.as

The following example uses the class TimerExample to show how a listener method timerHandler() can be set to listen for a new TimerEvent to be dispatched. The timer is started when start() is called, and after that point, the timer events are dispatched.


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Thu Dec 6 2018, 01:12 PM -08:00
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  • » Countdown timer: howto ?

#12013-06-13 07:37:16

Countdown timer: howto ?

Countdown Timer In Adobe Connect

Good day,
I have download the coutdown.swf file found in the Adobe Connect extensions.
Now the silly question: how do you use it ?
Is it possible for a hosted account (not a 'home install' of Connect) ?
Thanks in advance for help
Francois

#22013-06-13 16:30:21

Re: Countdown timer: howto ?

Is that the Loungepod timer? (I forget the file name because I have two of them I downloaded a long time ago)

What I did is, once uploaded I moved it to the Shared Content folder. Then in a meeting, you click Pods>Share>Add New share. The click Share my document and select the Shared Content and then the file. In the Loungepod timer there is a settings button.
Shared

#32013-06-14 03:23:50

Adobe Connect Countdown Timer

Re: Countdown timer: howto ?

Countdown Timer For Adobe Connect

  • » Adobe Connect 9 (archived)
  • » Countdown timer: howto ?

Adobe Connect Countdown Timer

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